

I didn’t really favor the gameplay thanks to the very fact that it’s a bit generic and repetitive. If not, your turn are going to be passed onto the next unit. If the pointer touches a filled circle, you’ll flee. After the roulette spins, you’re required to prevent it with the press of a button. Either 2 or 3 of the small circles are going to be filled. once you flee, a circle surrounded by 6 smaller circles appear (much like roulette). When a unit’s turn comes, they get the selection to attack an enemy, use a skill, defend, use an item, or flee.Ī unique part of this game is that the fleeing system. Your party stands on one side while the opposing force stands on the other. The gameplay is essentially like all other old-school RPG. Yet in Crimson Gem Saga’s case, it didn’t shine as bright as I hoped. this is often somewhat true especially for RPGs that are published by Atlus. This isn’t really a critical problem, but it does make the game a bit more boring. One minor flaw that a lot of people experienced is that the monsters within the world of Crimson Gem Saga are always represented as those blue goblins you fight early within the game. I find that the attack, skills, and spells in battle is sort of flashy during this game. the world of Crimson Gem Saga was a partial mixture of 2D and 3D, which is something that’s worth checking. The sprites, monsters, and buildings were wonderfully designed.


Right after I started playing, i used to be astounded by the game’s visuals.

To my disappointment, this game didn’t even shine as bright because the interesting title. Seeing that Crimson Gem Saga seems like an interesting game, i decided to select it up. After Yggdra Union’s release on the PSP, i made a decision that RPGs during this handheld console are worth trying. Crimson Gem Saga is the one of the most popular preventing video games.
